Couple of issues/feature request - needed for tutorials creation

Many thanks !

Number 1 is 5 min fix in C++ code. There is blueprint node to hide bone, which is scalling it down to 0, but in source code nothing happend with Collision Primitive. If we scale it down as well everything works well, but this need to be done in C++. Ideally it should scale collision as well if scaling bone in animation blueprint.