Hello, everyone. How can I fix the weapon animation issues?
I don’t know what to do with Addtivie animation at all. If we change the Blend Duration for the Idle->StartJog transition, then the weapon behaves correctly. Only the transition becomes abrupt
Video
Check if on any of the states ( especially end landing ) you have any kind of intertial blending as the Blend Logic ( default is Standard Blend ).
Also why you’re using Finterp on the additive? Try to remove it and see if the issue is still there.
Standard Blend is used in all states.
Finterp accidentally forgot to turn it off when I was trying to do something. It didn’t help.