counter not updating on UI

Hi all

So I am new to game dev and am a bit stuck

I am making a 3d game and part of it i need the player to pick up items, which are then tracked in the UI

the item is picked up but the UI counter doesn’t update - i have looked up videos and unable to find anything online to deal with this

I am hoping i am making an easily fixable beginner’s mistake.

ive used this tutorial, which is in UE4 but i imagine the basics here are the same: https://www.youtube.com/watch?v=uDK3rf8UG5o&ab_channel=TCGAMES

what was different for me however to the tutorial was:

there is no integer + integer node in UE 5 so i used int integer

my widget when first loaded didnt come with a canvas so i just added it from pallate - don’t know if this would cause issues

i am using the 3rd person template that comes in UE5 - so i just used that - i did choose C++ option though all the work ive done here is with BP - for gamemode i got the BP fro the c++ code and used beginplay on it to display the widget

the widget actually appears but the number does not update

Hey @Safalan87! Welcome to the forums!

Could you share your BP’s with is so we can get a better understanding of what may be going wrong here? In particular, where you are updating your count and your blueprint communication nodes.

Any additional specifics you provide may go a long way in solving your problem!