Countdown wont work after begin overlap.


I have created a widget that is shown once I overlap a box. But the counter isnt counting down. The blueprint I have uploaded is in the widget graph.
Any idea why? (Print screen is broken lol)

Hey @NotORiouS0994

try to use a Timer and do not use a Binding if you don’t need one. EventTick and Bindings are executed every tick/frame. That does cost performance :slight_smile:

That is also your problem here => You decrease your values by 1 every 1/60 second (every tick)

Here is an example of a countdown =>

UE427_Countdown.zip (27.8 KB)

My guy you are awesome. I will try this ASAP!

Ok so I gave it a try. Created the variables “Countdown in seconds = 5” , “repeat exery x seconds = 1” , Made the T countdown, and made the function…

I also made the Timer Handle variable by pressing the + button and searching Timer handle, I am not sure if this is correct though.

What I am certain I am doing wrong is the format text. I can get the node but when I connect from the seconds node I dont get the convert nodes.

The widget works. But I want it to count down from 5 to 0 but it is stuck at 5. (5 is what I put in the text at the designer tab)

I used this dudes tutorial and it works perfectly for anyone interested UE5 Blueprint Toolkit | Tool #1 - Countdown Timer - YouTube