I have created a widget that is shown once I overlap a box. But the counter isnt counting down. The blueprint I have uploaded is in the widget graph.
Any idea why? (Print screen is broken lol)
Hey @NotORiouS0994
try to use a Timer and do not use a Binding if you don’t need one. EventTick and Bindings are executed every tick/frame. That does cost performance
That is also your problem here => You decrease your values by 1 every 1/60 second (every tick)
Here is an example of a countdown =>
UE427_Countdown.zip (27.8 KB)
My guy you are awesome. I will try this ASAP!
Ok so I gave it a try. Created the variables “Countdown in seconds = 5” , “repeat exery x seconds = 1” , Made the T countdown, and made the function…
I also made the Timer Handle variable by pressing the + button and searching Timer handle, I am not sure if this is correct though.
What I am certain I am doing wrong is the format text. I can get the node but when I connect from the seconds node I dont get the convert nodes.
The widget works. But I want it to count down from 5 to 0 but it is stuck at 5. (5 is what I put in the text at the designer tab)
I used this dudes tutorial and it works perfectly for anyone interested UE5 Blueprint Toolkit | Tool #1 - Countdown Timer - YouTube