Hi, I’m trying to create a countdown timer and make it function like a scoreboard. I’ve created custom events and variables in the game mode.
Then, I set them up in a widget and used a game instance in the hope that when the level is reset, the timer won’t start from the beginning.
Afterwards, I made some adjustments in the save game system and called its event in the level blueprint using a trigger box.
It worked, all the systems are running smoothly. However, the issue I’m facing is that when I create a second widget and try it out, the values in the second widget are already filled with the values from the first widget. Could you please help me understand how to separate them?
Thank You very much