I was wondering if anyone of you know about a simple solution to kill a player if he/she is inside the trigger box, when a countdown hits zero? Here is the blueprint that I have so far. Everything is working except for the fact the the character dies wether he/she is or is not inside the box.
Basically what I do here is set a timer that counts up/down to the destroy action, if the player leaves the overlap, it resets the int counting and clears the timer, preventing it from continuing to count down/up. Once the player steps back into it it will start over again.
Thanks for your response and sorry for a late reply. I’ve been away all weekend and gonna try this when I get home. I’ll reply as soon as I have tested it, looks promising.