I currently have prints for debugging actor properties. But as my codebase is growing this is becoming way too messy.
I want to use UMG to show properties (since I will also need to use this in my game) it’s just as well I get on with it.
The majority of my actors have structures carrying the data.
The problem is I want to programmatically iterate through all variables in a structure in writing them into my widget.
there doesn’t seem to be a function in structures to support this behavior.
If I use regular variables I need to “hardcode” everything.
I’m trying to get a way to print all the variables out to UMG
Thanks in advance