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Count Specific Individual Assets in Procedural Foliage

I’m populating a map with trees using a Procedural Foliage Spawner.

I’d like to be able to count the number of individual trees the Player comes into proximity with as they move into and out of the forest.

I can get the Character BP to tell me how many World Static components there are - but it counts everything.

How can I filter the Break Hit Result so it ignores everything except trees?

Thanks :slight_smile: