Upon performing those steps, I still get the errors on compile:
Couldn’t find target rules file for target ‘MyProject2Editor’ in rules assembly ‘UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. MyProject2 C:\Users\Documents!Unreal Projects\MyProject2\Intermediate\ProjectFiles\EXEC 1
MSB3075 The command ““C:\Program Files\Epic Games\4.11\Engine\Build\BatchFiles\Rebuild.bat” MyProject2Editor Win64 Development “C:\Users\Documents!Unreal Projects\MyProject2\MyProject2.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command. MyProject2 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 42
And upon creating a new blank C++ project and before adding any new C++ classes, I get this one in addition to the previous ones:
System.UnauthorizedAccessException: Access to the path ‘C:\Users\Documents!Unreal Projects\MyProject3\Binaries\Win64\UE4Editor-MyProject3.dll’ is denied. MyProject3 C:\Users\Documents!Unreal Projects\MyProject3\Intermediate\ProjectFiles\EXEC 1