Info Performing full C++ include scan (hot reloading a new target)
Info Creating makefile for hot reloading -canskiplink (no existing makefile)
Info ERROR: Couldn’t find target rules file for target ‘-canskiplink’ in rules assembly ‘UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’.
Info Location: D:\Program Files (x86)\Epic Games\4.13\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
Info Target rules found:
Info UE4Editor - D:\Program Files (x86)\Epic Games\4.13\Engine\Source\UE4Editor.Target.cs
Info UE4Game - D:\Program Files (x86)\Epic Games\4.13\Engine\Source\UE4Game.Target.cs
Info UnrealHeaderTool - D:\Program Files (x86)\Epic Games\4.13\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
Info
What do I have to do to compile successfully within UE4? I just created a new basic code C++ project and can’t compile it.