Hello,
I am making a True First Person game. Based on the characteristics of this game, could you tell me if I would be better off with a full body mesh or a modular mesh both for main character and NPCs?
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Player never sees his own face, only his body from the front (from the point of view of the head). Therefore, to allow player customization does not make sense.
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There will be many low poly NPCs (hundreds maybe of 20,000 triangles each). I would like them to have some differences between them (different faces and maybe different bodies). Maybe I would go with 20 different faces for males and 20 more for females.
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I am using a smooth shader in Blender that calculates normals by interpolating. This means that if head is separated from body, the normals will be recalculated and the seam will be visible between head and body (a line around the neck). Is there a workaround this?
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Heads will have some basic movement, facial expressions.
Do you think I should importn 40 full body characters for the different NPCs or that maybe I should import 3 (for thin, normal, fat) and then import the heads individually and make modular characters? Given the low polys of these characters, I do not think it would be that bad to have like 40 full body characters, what do you think?
Thanks.