Could you help me understand why my player enemy is not moving?
Their standard way for those simple AI move to nodes to work is to add a nav mesh first. Did you add a nav mesh?
Have you tried using the pawn input from the “On See Pawn” event as the goal yet?
https://www.youtube.com/watch?v=rknYkLhwdSM now its work
But when I change the value to 0, everything breaks again. Imgur: The magic of the Internet
character blocking navmesh I changed the collision settings, but it didn’t help.
I’m talking about the blue pawn input on the event at 0:23 in your video. You can use that input as a goal. If that still doesn’t work, check to see if the pawn is equal to the player character and tell me the results of it