Could you enable Niagara Parameters from Unreal Engine?

This feature would be extremely useful in a multiplayer battle game, where visual effects need to adjust dynamically to reflect real-time changes in the game environment, like weather effects or explosions that react to player actions.

In a fantasy RPG, this feature could dynamically alter magic aura effects based on a character’s power level and actions, enhancing visual storytelling.

Also some how expose it to verse. To be able to modify it with verse would be awesome as cinematic tend to not work properly on public matches

Agreed!!! This opens for amazing possibilites to show feedbacks for players actions.

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.