Could you bring back HTML5 support for UE5?

If we remember, we used to have HTML5 packaging where we could run our “project” from the browser. Which allowed it to run on an Android, tablet, PC—basically anything with a browser. That functionality was incredible.
There used to be a plugin for it. Could you bring it back from the trash?

Why? We’d forget about “cross-platform” in a sense.
While some backend admins may not think this can be cross-platform, they are completely wrong.

There are many older projects.

From what I see, you have the entire repo on GitHub in EpicGames/UnrealEngine: Unreal Engine source code. Try to check out just the HTML 5 functionality if that’s not too much to ask.

The other way is to spend money on https://www.streampixel.io/, and spending money to offer a cloud service isn’t always the best option.

ue on html5 is not the best mix imho. at least until we have webgpu.
but even still ue is a high performance engine, so the overhead kills the meaning of the engine a ton.
you’d lose a ton of features.
there was a group of people that is working on html5 for ue on discord, but i can’t find the server anymore.
try searching for it.

I agree with webGPU, but it will still take years to have a final, clean implementation.

I also don’t know where the people working on it are. The important thing would be to look for a GitLab/GitHub repository that has that functionality and make a fork or contribute.

You can take a look at this, which seems to use webGPU:

it says “powered by simplystream” which makes me think it’s pixel streaming. hence no real usage of webgpu. it also does not work on my machine.

i haven’t heard if webgpu is a released standard yet.
i’ve worked with webgl for a while, (not with ue though) and it was such a pita that i find it hard to think webgpu will be a easy endevour.

imho ue for webgpu is not reasonable for epic. (i have several reasons but i won’t bore you with them).
but if people want to tackle than and do it, that might be nice.
there are a few projects in github already. github unreal html5 at DuckDuckGo

You can run all these projects on the website https://www.arcanemirage.com/; some of them are fine. Not all of them work really well.
It’s made with https://www.streampixel.io/
The problem with running a game on a server like Streampixel is that it consumes too many resources. Therefore, latency and synchronization… for that, GFN is better, a cloud game streaming tool.

The HTML5 extension, although a bit clumsy, worked quite decently, about 5/10. But it was enough (Even if some of the graphics we had previously implemented (shadows, lights…) were lost, it was enough.) to do a quick preview.

It’s a shame they removed that tool/plugin.