Could you add an index output to the ComboBox?

Apologies if this is already available, I’m new to UE4 but found working with text output when combobox details changed clunky when most of the time an index is probably all we need.

PS if it is available please let me know as I can update my blueprints.

Hi!

Read this. I think it help you.

[QUOTE=svv3dUDN;228242]
Hi!

Read this. I think it help you.

Yes but is the output from the OnSelectionChange only the string value on the combobox?!

I’m asking if there is an option to obtain the index of the selected item.

Note this could also be handy for internationalisation or just giving you the freedom to change the test for a combo box for flavour e.g. Weak, Strong, Titanium or Small, Medium, Large could both map to 0,1,2 and it should make it easier to map comboBox values to numeric values.

You need the “Find Option Index” function of the ComboBoxString, it will give you the index of the selected String item.