Since Save the World’s major update in April, the mode has received a lot of attention along with new and refreshed assets. With Save the World now receiving more consistent updates and new features, I think it’s the perfect time to bring its assets to UEFN/Creative 1.0.
We’ve already received assets from several other Fortnite modes, including Rocket Racing and Impostors, but Save the World is still largely missing from the Creative toolset despite having one of the largest and most unique asset libraries in the game.
Save the World offers an incredible variety of environments and prefabs, including:
- Western towns and valleys
- Alien exploration sites
- Apocalyptic survivor bases
- Hospitals
- Police stations
- Arctic facilities
- Secret laboratories
- And many more unique locations
It also contains countless props that would be incredibly valuable for creators, such as:
- Wheelchairs
- Snow plows
- Crashed alien ships
- Wrecked vehicles
- Fire trucks
- Mail trucks
- School buses
- And many other unique environmental props
Even its terrain, rocks, foliage, and nature galleries have a distinct style. Some of these assets have never appeared in Battle Royale, making them completely fresh for Creative experiences.
Adding these assets would significantly expand what creators can build in UEFN and Creative 1.0, allowing for a much wider variety of themes, biomes, and locations that have previously been exclusive to Save the World.
We’ve already seen a small taste of this before with the Haunted Galleries and Resource Galleries that were added during Chapter 3, and those were fantastic additions. I’d love to see Epic continue in that direction by bringing more Save the World content into the Creative ecosystem.
Imagine finally having official galleries and prefabs based on Stonewood, Plankerton, Canny Valley, Twine Peaks, the Venture Zones, and many of Save the World’s other iconic locations. It would be an incredible addition to the Creative toolset and give map makers access to one of Fortnite’s richest collections of environments and props.