We are trying to figure the best way to set up a scene in 3ds Max to have as little problems as possible when exporting to Unreal.
The Output Warning are great, but it actually require you to make the “bad practice” before knowing it’s one.
For example :
MATERIALS
Some materials used in the scene are not supported by the Unreal Datasmith format in the moment. They will not be imported inside Unreal Engine.
“T_BODY_ALL_F_GLOSSY_L_viper red” of type VRayCarPaintMtl (0x38312c74-0x47280883)
TEXTUREMAPS
Some texture maps used in the scene are not supported by the Unreal Datasmith format in the moment. They will not be imported inside Unreal Engine.
“Map #15264” of type Output (0x000002b0-0x00000000)
Bump maps are automatically converted to normal maps, as Unreal Engine does not handle bump maps directly.
Well that’s great, I’ll just change my 3ds Max workflow but it would have been great to know this in advance.
I just want the complete list of warning and “do and don’t” of the plugin.
My goal here is to get the perfect 3ds Max scene for compatibility with datasmith.
I know Datasmith is ever changing so the list could be updated with each update.