class MODULE_API IItemAnimLayersInterface : public IAnimLayerInterface
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Item Anim Layer")
FPoseLink FullBodyAdditives();
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Item Anim Layer")
void FullBody_IdleState(FPoseLink& Result);
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Item Anim Layer")
void FullBody_IdleStateTest(FAnimNode_Root& Result);
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "Item Anim Layer")
FAnimNode_Root FullBody_IdleStateTest1();
};
I was trying to define it like this👆
What i got:
FullBody_IdleStateTest and FullBody_IdleStateTest1 get hidden for some reason.