We have probably all heard of the old saying about a “carrot on a stick” where someone or something is being led around by carrot on a stick. The carrot can never be actually got. Is the carrot pulling? Or is the user pushing forward to the carrot?
If the someone or something is like the mesh and point A, then the carrot on the stick is point B. The distance between the two can be whatever.
Using Event Tick and delta seconds, could something like this in UE be actually created, and if so, how would you do it?
Thanks for opinions and answers.