If you’re using a Pawn/Character with a Controller, wouldn’t a simple way just be to keep track of how much movement input you give the Pawn and play a footstep noise every time the amount increased by a certain step amount?
If you’re using a Pawn/Character with a Controller, wouldn’t a simple way just be to keep track of how much movement input you give the Pawn and play a footstep noise every time the amount increased by a certain step amount?