- Is the input set up correctly? Connect a print node to see if it fires.
- Does the cube have physics enabled?
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It’s most likely 1 / 2 above.
Apart from that, if you have a heavy cube, 50k may be enough to nudge it ever so slightly, but not really push it, especially that we’re pushing at the centre of mass here. Tick Vel Change
to ignore mass - at least to test it out.
- yes I believe so. its a new binding under “Engine - Input”
- yes
Regular actors do not process input by default - place a Print String node at the end to see it if fires - prints.
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Yes you are right, how should I do it then?
Do note that if you enable it in the actor, and then proceed to place 10 actors in the level, all actors will process it. All 10 cubes will be pushed. It may be what you want, it may be not…
Thanks for the help!
-that must be another problem, for another time.