Could someone help me and point to a tutorial

Im trying to make fluid 360 degree movement for my game my aim is to make movement like gta and 180 degree turns like the second clip.


Uploading: 2023-07-28 14-44-05.mp4…

Thanks

This feels like a pretty standard animation blueprint setup, assuming you have the appropriate base animations. Maybe add some foot IK to avoid sliding.
What have you tried, and why didn’t that work?

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If the default looks slow to you, I would suggest trying to raise the frames per second.

While I haven’t given much thought to it in Unreal projects because I still have yet so much to learn, I do in fact believe it is very important to gaming. I use a 240 hz monitor. And think Battlefield 4 and other games looks amazing @ 240 hz (when you do have the horsepower to pull real 240 hz out of a game). To me, the higher the frame rate the action starts looking more and more realistic. Because real life does not have a frame rate.

I think Unreal defaults to 30 fps. Maybe go up to 60 and look at as least smooth as a console game (or maybe that GTA was on a newer console at 120 hz?)? But I agree with some comments out there that once you have seen real 240 hz, 60 hz feels like 30 hz to me.

There is no such thing on desktop. Unreal either defaults to your vsync, or runs as fast as it can.

This is the behavior when vsync is enabled.

r.VsyncEditor 1/0

I go over animation blueprint mode, animation asset mode, and custom animation mode in these tutorials.

I have another tutorial working now that is even more expansive.