Hi, i’m getting the following error while trying to build project for Windows x64:
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘EditorWidgets’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorWidgets.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘EditorWidgets’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in EditorWidgets.build.cs to override.
I disabled all my plugins, didnt work, i deleted all my plugins, didnt help either, after that i tried to redact EditorWidgets.build.cs as message suggests(correct me if i did that wrong), but nothing changed. Didnt find any useful info on google, help please.
using UnrealBuildTool;
public class EditorWidgets : ModuleRules
{
public EditorWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrecompileForTargets = PrecompileTargetsType.Any;
PrivateIncludePathModuleNames.Add("AssetRegistry");
PrivateDependencyModuleNames.AddRange(
new string]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd"
}
);
DynamicallyLoadedModuleNames.Add("AssetRegistry");
}
}