UATHelper: Packaging (Android (ASTC)): Copying permission_library directory to staging before build
UATHelper: Packaging (Android (ASTC)): Directory D:/Epic Games/UE_5.3/Engine/Source/ThirdParty/AndroidPermission/permission_library copied to D:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/Android/arm64/JavaLibs/permission_library (True)
UATHelper: Packaging (Android (ASTC)): ==== Writing to OBB data file D:\Epic Games\Unreal Projects\CarRacingGame\Intermediate\Android\arm64\src\com\YourCompany\CarRacingGame\OBBData.java ====
UATHelper: Packaging (Android (ASTC)): ==== OBB data file up to date so not writing. ====
UATHelper: Packaging (Android (ASTC)): Copying new .so D:\Epic Games\Unreal Projects\CarRacingGame\Binaries\Android\CarRacingGame-Android-Shipping-arm64.so file to jni folderâŚ
UATHelper: Packaging (Android (ASTC)): ====10-01-2024 15:27:18====PERFORMING FINAL APK PACKAGE OPERATION=====arm64===========================================
UATHelper: Packaging (Android (ASTC)): Copied file D:\Epic Games\Unreal Projects\CarRacingGame\Intermediate\Android\arm64\gradle\app\src\main\jniLibs\arm64-v8a\libUnreal.so.
UATHelper: Packaging (Android (ASTC)): Copied file D:\Epic Games\Unreal Projects\CarRacingGame\Intermediate\Android\arm64\gradle\app\src\main\assets\main.obb.png.
UATHelper: Packaging (Android (ASTC)): Directory Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/âŚ/AFSStub copied to D:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/Android/arm64/gradle/AFSProject (True)
UATHelper: Packaging (Android (ASTC)): Directory Engine/Plugins/Runtime/AndroidFileServer/Source/AndroidFileServer/Android copied to D:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/Android/arm64/gradle/AFSProject/app/src/main (True)
UATHelper: Packaging (Android (ASTC)): Directory D:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/Android/arm64/gradle/app/src/main/res copied to D:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/Android/arm64/gradle/AFSProject/app/src/main/res (True)
UATHelper: Packaging (Android (ASTC)): Directory D:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/Android/arm64/gradle/gradle copied to D:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/Android/arm64/gradle/AFSProject/gradle (True)
UATHelper: Packaging (Android (ASTC)): Fixing minSdkVersion; NDK level is 33 which is above minSdkVersion 26.
UATHelper: Packaging (Android (ASTC)): Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:)
UATHelper: Packaging (Android (ASTC)): Making .apk with GradleâŚ
UATHelper: Packaging (Android (ASTC)): To honour the JVM settings for this build a single-use Daemon process will be forked. See The Gradle Daemon.
UATHelper: Packaging (Android (ASTC)): Daemon will be stopped at the end of the build
UATHelper: Packaging (Android (ASTC)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ASTC)): * What went wrong:
UATHelper: Packaging (Android (ASTC)): Could not open settings generic class cache for settings file âZ:\settings.gradleâ (C:\Users\Harsh.gradle\caches\7.5\scripts\4tkj1ipi1jaardust47u0bj49).
UATHelper: Packaging (Android (ASTC)): > BUG! exception in phase âsemantic analysisâ in source unit âBuildScriptâ Unsupported class file major version 65
UATHelper: Packaging (Android (ASTC)): * Try:
UATHelper: Packaging (Android (ASTC)): > Run with --stacktrace option to get the stack trace.
UATHelper: Packaging (Android (ASTC)): > Run with --info or --debug option to get more log output.
UATHelper: Packaging (Android (ASTC)): > Run with --scan to get full insights.
UATHelper: Packaging (Android (ASTC)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (ASTC)): BUILD FAILED in 6s
UATHelper: Packaging (Android (ASTC)): cmd.exe failed with args /c âD:\Epic Games\Unreal Projects\CarRacingGame\Intermediate\Android\arm64\gradle\rungradle.batâ :app:assembleDebug
UATHelper: Packaging (Android (ASTC)): (see C:\Users\Harsh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 6m 34s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ââD:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.batâ -ScriptsForProject=âD:/Epic Games/Unreal Projects/CarRacingGame/CarRacingGame.uprojectâ Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=âD:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/TurnkeyReport_2.logâ -log=âD:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/TurnkeyLog_2.logâ -project=âD:/Epic Games/Unreal Projects/CarRacingGame/CarRacingGame.uprojectâ -platform=allâ -nocompile -nocompileuat ]
PackagingResults: Error: Unknown Error
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ââD:/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.batâ -ScriptsForProject=âD:/Epic Games/Unreal Projects/CarRacingGame/CarRacingGame.uprojectâ Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=âD:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/TurnkeyReport_3.logâ -log=âD:/Epic Games/Unreal Projects/CarRacingGame/Intermediate/TurnkeyLog_3.logâ -project=âD:/Epic Games/Unreal Projects/CarRacingGame/CarRacingGame.uprojectâ -Device=Win64@HARSHâ -nocompile -nocompileuat ]
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, Allowed_Sdk=r25b, Current_Sdk=r25b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=âInstalledSdk_ValidVersionExists, Sdk_HasBestVersionâ)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=âPlatform_ValidHostPrerequisitesâ)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags=âPlatform_ValidHostPrerequisitesâ)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags=âPlatform_ValidHostPrerequisitesâ)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=âInstalledSdk_ValidVersionExistsâ)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@HARSH: (Name=HARSH, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags=âDevice_InstallSoftwareValidâ)
try this way:
- download gradle-6.1.1-all.zip
2.delete all files in this folder c:\user\currentusername\.gradle\wrapper\dists\gradle-6.1.1-all\cfmwm155h49vnt3hynmlrsdst
3.copy zip file into this folder
4.rebuild.
Did you ever find a solution to this? Been stuck with this same error all day. Tried countless things but canât figure it out.
Ignore the z:\settings.gradle message, it threw me too. Focus on your Java version, I had my project pointed at JDK version 21 by mistake, Unreal & Gradle need version 17 to work properly
Thank yous o much for this, it solve my issue.
After I spent a weekend trying to make this build, you were the only guy to mention this. ![]()
this guy solved. It worked for me Could not open settings generic class cache for settings file 'Z:\settings.gradle' - #4 by Pcooper1979
I got this error after upgrading a Quest2 project from 5.3 to 5.4.2
Iâm building for Quest 2 standalone
I found an OpenJDK inside the Unity 2022.3 folder: ![]()
C:\Program Files\Unity\Hub\Editor\2022.3.32f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
OpenJDK release file shows:
JAVA_VERSION="11.0.14.1"
My Unreal Android SDK Settings:
Android SDK: C:/Users/myuser/AppData/Local/Android/Sdk
- Android SDK has platforms
android-32, android-33, and android-34
Android NDK:
C:/Users/myuser/AppData/Local/Android/Sdk/ndk/25.1.8937393
JAVA:
C:/Program Files/Unity/Hub/Editor/2022.3.32f1/Editor/Data/PlaybackEngines/AndroidPlayer/OpenJDK
SDK API:
android-29
NDK API:
android-29
This answer should be marked as solution