Could not find bind pose error/Skeletal mesh error

Hey guys, so basically when I import an obj, or fbx file into unreal engine 4, I get an error that says "Could not find bind pose, bind pose time set to 0. Another thing that happens, is that my character gets broken down into 3 separate skeletons, physics assets, and skeletal meshes, along with the mesh of them all together, however the mesh of them all together is not in the correct position, 2 of the 3 skeletons and meshes are down way at the bottom of the character. I also get an error about not being able to import the fbx file using the skeleton, it simply says failed to merge bones due to changes in the hierarchy. I am using unreal engine 4 latest version and I imported my fbx and obj files using 3ds max 2016 if anyone knows what the problem is I would really appreciate it :slight_smile: