"Could not decompress shader group with Oodle" Fatal Error Reason?

My packaged game gives this error on some computers, crashes and does not start. what would be the reason?

Full error in crash log;

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 385] 
DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 60 Group IoStoreHash:1416d1bedd464b36c6065209 Group NumShaders: 24 Shader Index: 848 Shader In-group Index: 60 Shader Hash: 73F4BA3A279CE25890BD4B75BC91A9E1EC76F15A

From what i seen, it happen on latest intel cpu due to their high frequency / bios setting.

Some people have tried running on win 8 compatibility with run as admin, and others modifying the cpu speed with Intel XTA but it might not be the best solution to recommend your clients to modify their bios especially cpu clock if something wrongly set.

It also seem to happen on specific map or specific textures on other games.