无法编译该项目。Could not compile the project.

Hi guys, I need some help here.
I want to create a new C++ class in UE5.0.3
The target platform is the mobile platform
Quality presets for scalable blank projects
But I don’t know why it reports an error
Hope you guys can help me
The following is an error screenshot, project settings and logs

大佬们我想请教个问题:
我想在UE5.0.3中
新建一个C++类
目标平台为移动平台
质量预设为可缩放的空白项目
却不知道为何会报错
希望各位大佬可以帮忙看一下
以下是报错截屏 项目设置和日志

无法编译该项目。要在Visual Studio中打开它吗?
( translation:Could not compile the project. Want to open it in Visual Studio?)
Running E:/Unreal Engine/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project=“F:/UE5 project/pico_vr_test_1/pico_vr_test_1.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\WANG ZHEN\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for pico_vr_test_1Editor (no existing makefile)
ERROR: Expecting to find a type to be declared in a module rules named ‘HoudiniEngine’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.