Could not compile project with the streetmap plugin.

I use U 4.24 and VS 2019. I wanted to add the streetmap plugin to my project.

I got this error:

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK using manually installed SDK v15_clang-8.0.1-centos7
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
ProjectFileGenerator.GenerateProjectFiles: Discovering modules, targets and source code for project…
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.8.30907.101, Sort=0)
WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333 (Version=14.28.29336)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
RulesCompiler.CreateEnterpriseRulesAssembly: WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
Log.PushStatus: Binding IntelliSense data…
ProgressWriter.Write: @progress ‘Binding IntelliSense data…’ 0%
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ScreenshotTools’ (referenced via default plugins → AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MLSDK’ (referenced via default plugins → MagicLeapMedia.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeap’ (referenced via default plugins → MagicLeapMedia.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NetcodeUnitTest’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NUTUnrealEngine4’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins → OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemIOS’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetTags’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OculusVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → OculusVR.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PostSplashScreen’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SteamVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘StreetMap’ (referenced via default plugins)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
VCToolChain…ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64\cl.exe
VCToolChain…ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64\link.exe
VCToolChain…ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64\lib.exe
VCToolChain…ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
ProgressWriter.Write: @progress ‘Binding IntelliSense data…’ 50%
UEBuildTarget.AddPlugin: Enabling plugin ‘SunPosition’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataPrepEditor’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditorScriptingUtilities’ (referenced via AtlatecDEMO.uproject → DataPrepEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManagerContent’ (referenced via AtlatecDEMO.uproject → DataPrepEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithImporter’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithContent’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘VariantManager’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘StaticMeshEditorExtension’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘EditableMesh’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin → StaticMeshEditorExtension.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘MeshEditor’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin → StaticMeshEditorExtension.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘BlastPlugin’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin → StaticMeshEditorExtension.uplugin → MeshEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCollectionPlugin’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin → StaticMeshEditorExtension.uplugin → MeshEditor.uplugin → BlastPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProceduralMeshComponent’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin → StaticMeshEditorExtension.uplugin → MeshEditor.uplugin → BlastPlugin.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ChaosSolverPlugin’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin → StaticMeshEditorExtension.uplugin → MeshEditor.uplugin → BlastPlugin.uplugin → GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘ProxyLODPlugin’ (referenced via AtlatecDEMO.uproject → DatasmithImporter.uplugin → StaticMeshEditorExtension.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘PythonScriptPlugin’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘HDRIBackdrop’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithCADImporter’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithIFCImporter’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘DatasmithGLTFImporter’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘GLTFImporter’ (referenced via AtlatecDEMO.uproject → DatasmithGLTFImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘StreetMap’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘AxFImporter’ (referenced via AtlatecDEMO.uproject)
UEBuildTarget.AddPlugin: Enabling plugin ‘Paper2D’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AISupport’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LightPropagationVolume’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘DataValidation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ScreenshotTools’ (referenced via default plugins → AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘BackChannel’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CharacterAI’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeapMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MLSDK’ (referenced via default plugins → MagicLeapMedia.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘MagicLeap’ (referenced via default plugins → MagicLeapMedia.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AvfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ImgMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WmfMedia’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ActorSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LevelSequenceEditor’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NetcodeUnitTest’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘NUTUnrealEngine4’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidPermission’ (referenced via default plugins → OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemIOS’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AssetTags’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘AudioCapture’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CableComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘OculusVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PhysXVehicles’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘PostSplashScreen’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘SteamVR’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
ProjectFileGenerator.GenerateIntelliSenseData: WARNING: Exception while generating include data for AtlatecDEMOEditor: Could not find definition for module ‘ShaderCore’, (referenced via Target → StreetMapRuntime.Build.cs)
ProgressWriter.Write: @progress ‘Binding IntelliSense data…’ 100%
Log.PushStatus: Writing project files…
ProgressWriter.Write: @progress ‘Writing project files…’ 0%
ProgressWriter.Write: @progress ‘Writing project files…’ 33%
ProgressWriter.Write: @progress ‘Writing project files…’ 67%
ProgressWriter.Write: @progress ‘Writing project files…’ 100%
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: 0.000
Timeline.Print: 0.048 XmlConfig.ReadConfigFiles()
Timeline.Print: 0.165 SingleInstanceMutex.Acquire()
Timeline.Print: 0.165 UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.166 0.001 Initializing InstalledPlatformInfo
Timeline.Print: 0.208 0.043 Querying types
Timeline.Print: 0.210 0.045 MacPlatformFactory
Timeline.Print: 0.213 0.048 TVOSPlatformFactory
Timeline.Print: 0.213 0.048 AndroidPlatformFactory
Timeline.Print: 0.226 0.060 HoloLensPlatformFactory
Timeline.Print: 0.226 0.061 IOSPlatformFactory
Timeline.Print: 0.244 0.079 LinuxPlatformFactory
Timeline.Print: 0.250 0.085 LuminPlatformFactory
Timeline.Print: 0.250 0.085 WindowsPlatformFactory
Timeline.Print: 0.252
Timeline.Print: 0.679 Finding engine modules
Timeline.Print: 0.681 Finding plugin modules
Timeline.Print: 0.687
Timeline.Print: 0.748 Finding program modules
Timeline.Print: 0.748 Finding program targets
Timeline.Print: 0.748
Timeline.Print: 2.178 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 2.179 RulesAssembly.CreateTargetRules()
Timeline.Print: 2.191 UEBuildTarget constructor
Timeline.Print: 2.199 UEBuildTarget.PreBuildSetup()
Timeline.Print: 3.739
Timeline.Print: 4.862 RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 4.862 RulesAssembly.CreateTargetRules()
Timeline.Print: 4.866 UEBuildTarget constructor
Timeline.Print: 4.866 0.000 Reading source file metadata cache
Timeline.Print: 4.945 UEBuildTarget.PreBuildSetup()
Timeline.Print: 5.126
Timeline.Print: 8.578 FileMetadataPrefetch.Stop()
Timeline.Print: [ 8.581]