There is only one other class but but it’s the opposite because enemy character is based off of my character. So I’m assuming I will have to delete my character with the same method?
Is this after deleting EnemyCharacter’s source files? Have you tried rebuilding?
Also no, you would not need to delete the sources for your other character because the compiler errors were only for EnemyCharacter.
I have not deleted the file and rebuilt it. Should I?
Also, thank you
I don’t care honestly about the C++ characters because I’m not a programmer C++ is useless to me. I want to learn how to program but until that time there is really no reason to have this.
Yes, please try rebuilding. Based on your compiler errors, it seems like the enemy character was the only thing that was “wrong,” so to speak, so having that completely removed (as long as you don’t need it) should do the trick. As long as you don’t have any blueprints that rely on your “MyCharacter2” class you should be safe to delete that as well.

