Here are the files in Source
Here is what is inside of the folder DreamChante
If you want to get rid of the entire class, you’ll have to delete the files outside of Visual Studio. With the way UE4 sets up solutions, using Visual Studio’s “remove” file from project simply removes it from the solution, but UBT will still attempt to compile it because it still exists within the project’s source.
However, do note that any blueprints you may have created with that class as a base will most likely not work.
Is this after deleting EnemyCharacter’s source files? Have you tried rebuilding?
Also no, you would not need to delete the sources for your other character because the compiler errors were only for EnemyCharacter.
I have not deleted the file and rebuilt it. Should I?
Also, thank you
I don’t care honestly about the C++ characters because I’m not a programmer C++ is useless to me. I want to learn how to program but until that time there is really no reason to have this.
Yes, please try rebuilding. Based on your compiler errors, it seems like the enemy character was the only thing that was “wrong,” so to speak, so having that completely removed (as long as you don’t need it) should do the trick. As long as you don’t have any blueprints that rely on your “MyCharacter2” class you should be safe to delete that as well.