Hey there, so I recently got a job at a Tutoring Center to host a 1-2 month long “game dev” course using UE4 Blueprints, with the program aimed at middle to early high school kids who were inspired by games like Fortnite and Minecraft to make games. There is no prerequisite for experience to enter, just that you have a laptop capable of running UE4 in a somewhat reliable state (remember we are just working with rudimentary stuff and teaching fundamentals). We have a syllabus made by a person who had to turn down the position due to personal stuff, as well as about a month or so to plan everything and gain interest for the class. The hope is that the kids have an (extremely) basic game of their own to walk away with at the end.
My question is, can I pull this off without the whole thing becoming a disaster? I have previous experience in Unity and Gamemaker, however I have dabbled in blueprints and have been working on mostly the design and music/art side of games for years now, but I have little to no prior knowledge of C++, just some basic C#, Swift, HTML and general coding know-how. I know Blueprints are dead-simple compared to traditional game-dev, but is it simple enough to teach to a bunch of kids, who may not be STEM directed, and have no prior experience, in a month long course?
Am I out of my mind, or could this actually work?