Could i get some guidance?

Not sure if this is the right place to ask. I want to create some different unique weapons that the player can equip from an inventory, something like an RPG or soulslike game. The problem is, that the only tutorials i can find have a lot of unneeded stuff in between the inventory and weapons part, or they are separate tutorials and my brain is too small to combine them.

So I want to know, could anyone point me to a tutorial(s) for these specific things? To create an inventory, then a weapon or 2 that can be equipped/unequipped from that inventory?

 You could try reparenting the actors you've created so that they fit into whatever list you have and more so, so that they will inherit all the functionallity of the previoously created actor

 since theyr'e both actor base (most likely) they shoul be able to reparrent ok
 you can ReParent your actors by going inside the blueprint you'd like to add the functionality to and click on the tab in the top that says class Settings.   click that then look at the top of the details menu. you should see Parrent class   click that then select the class you want the functionality of and press a few more  buttons and your done all of your functions variables and things should transfer over and you should be able to refer to it from anything that's calling for that new class Which is now our Parrent class

You can try mesh swapping guns and seeing if thats not buggy enough. you could probably import them from sketchfab and mesh it to a gun or make a gun but thats quite complicated.