Hi everyone,
I am quite new to unreal c++ gameplay programming, and currently I need to create my own C++ camera class in unreal. Since currently in unreal the camera has only basic functions, and what I need to do is to add more member variables and function members into my own-created camera class.
I see there are cameraactor class and cameracomponent class that I could inherit, however most of the variables and functions are private and now I have a problem about how to create my new camera and finally I could use my camera and see the scene from my new camera point of view.
Is anyone has any great suggestions about how to do this ?
Any suggestion is good so please help
Thank you!