UE version: 4.19.2
I’m developing the application with Unreal Engine and third-party library.
My application works fine with “Development” build. However, when I select “Shipping” for “Build Configuration”, built application will crash now.
Of course, it’s better to solve problems on “Shipping” build configuration than to leave that.
But I have been trapped by this problem for a long time and have not yet solved it. (There may be a cause of crash in third-party library)
So, I’m exploring whether it is possible to release the application built with “Development” configuration on AppStore.
For passing the AppStore review, maybe I should:
- Remove debug log (like UE_LOG)
- Remove access to private API (like MTLDebugDevice)
Is there anything else required for release with “Development” build?
Has anyone succeeded in releasing with “Development” build configuration on AppStore?