Hey everyone. So I’m trying to make a very basic game to help learn the engine and all that jazz.
The basic idea is that you run around in a level and shoot the static targets, and when all the targets are shot, you win the game.
http://i.imgur.com/cT5x1ts.png heres what it looks like. very basic low-poly stuff. but you get the picture right. you shoot all the targets and then you win.
now here (http://i.imgur.com/2BMIgmQ.png) is what my blueprint looks like. I really don’t know what I’m doing and I’m just brute-forcing my way through this.
here’s my logic. when the target is destroyed it gives 1 point. these are all added up and when the total is >= to the number of targets (which is the “total” variable at the top) the game ends which I have represented with a screen shake since I cant figure out how to make the game actually end.
except, when I shoot both the targets, they disappear correctly, but there is no screen shake so I have no way of knowing if my clump of math nodes are working correctly and if the screen shake is happening at all.
So I’m coming to you all. Is there a simpler way of doing this, why isn’t my method working, and could you explain it all like you would to a layman?