Hi,
Im using a post process to outline some selected actors and realized that it only works what both the player camera and the highlighted actor are in the same volume, so My question is is there a higher cost for a bigger post process volume that would cover the whole map? Or is there a better method like having the volume attached to the player characters camera , like a 50 meter cube.
Hello,
Interesting question. My first thought is that the post process is run for each pixel on the screen, so it’s performance would be tied only to resolution.
But, to verify this: try both methods and press CTRL + Shift + Comma while playing to see if there is any difference in how long post-processing is taking.
I believe @Astrotronic is correct, the cost depends on the resolution.
For covering the whole map with the Post Process, you can turn on the Infinite Extent option, don’t have to set the scale of the volume to be really big.
That option Is Actually a huge Hint,
Now I’m guessing that if the size of the volume affected performance, that Option would not be Available.
I think this is the way to go for all my maps, Unless I want the effects to only appear in a certain area.