I’m using anim montages to move attached sword with collision that actually deals damage. I need to have setted Mesh->Optimization->Visibility Based Anim Tick Option = Always Tick pose and refresh bones, so sword will move on server too. I was wondering is refreshing bones on server will affect perfomance? Is it gonna cost me money if we talking about dedicated server bills? Maybe there is a way to set special server skeleton with no fingers to save some cpu resources, or maybe it is just really bad idea for targeting in multiplayer game and I’m better do it in other way?