In order to get the hang off the Unreal Engine and to train my level editing skills I’m going to create a level with the unreal engine, it’s a sci-fi scene. I wan’t to create a level where you’re in a spaceship. So upcomming post will be all around this subject.
A sketch of the blockout I’m planning on making, which I will later on replace with my 3D assets.
You could put your project into a version control system (like git). There are several free services (like GitHub or Bitbucket) available out there. You can also set it up locally so that it’s only saved on your computer. This will enable you to basically have backups so you can restore different versions of your scene. And if you accidentally delete something you can restore it as well. It also removes the fear of “doing something wrong and not being able to revert it”.
Anyways, I’m also starting to create a Sci-Fi scene so I’ll be watching this thread. Good luck.
Any of you have any idea what this issue could be? i’ve made it in max and when i apply the texture and normal in max i see no problems! but when i export it to unreal as an FBX i get this wierd stuff going on with my texture.
Reworked the cryo chamber a bit… a lot, I thought it could use some more intresting shapes
next I’m going to do the same I did with this room, but then to all my rooms, beeing general lighting and the overall feel (shape wise).
I want to make the player have some thing intresting to look at in every room!!
And after that I believe refrining the props and giving them normal maps wouldn’t be a bad idea.