Corrupted Parent? Parent Lost?

Hi all,

Here’s what’s happening. UE4 crashed and now some of the events that were being triggered by a parent blueprint to a child bp are no longer working. It was working correctly before the crash.

I tested it by adding an every tick > print string “Hello” event. It works when the parent is on the level, but not when it’s just the child bp. I tried reparenting, but didn’t work. Any ideas on how to fix this?

Thanks

Hello,

Could you please provide some more information on the crash? Are you able to reproduce the crash in your project?

It’s very likely that this crash corrupted your assets, which would unfortunately result in those assets having to be recreated.

Hey, the problem is gone now. I restarted the editor and everything went back to normal, so I guess it was just a minor error on load or something like that :slight_smile: