Here’s what’s happening. UE4 crashed and now some of the events that were being triggered by a parent blueprint to a child bp are no longer working. It was working correctly before the crash.
I tested it by adding an every tick > print string “Hello” event. It works when the parent is on the level, but not when it’s just the child bp. I tried reparenting, but didn’t work. Any ideas on how to fix this?
Hey, the problem is gone now. I restarted the editor and everything went back to normal, so I guess it was just a minor error on load or something like that