I have a serious problem with my project. Every time I build my light (or in some cases, for other reasons), my level becomes laggy (sometimes it uses 14 GB of Ram) and if I close the engine and try to open the project again, the level corrupts and don’t open again. It’s funny that sometimes it’s corrupt autosaves and I can’t restore my level by them and I have to backup my level manually to restore it! what can I do? It’s a serious problem and I don’t know, what can I do! ;'(
This is the error massage that I get when I try to open my corrupted level:
Assertion failed: TheModel->Nodes.IsValidIndex( NodeIdx ) [File:D:__03__Engines\UnrealEngine4.4.0\Engine\Source\Runtime\Engine\Private\ModelRender.cpp] [Line: 99]
Invalid Node Index, Idx:24, Num:24
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xeaf25bb6 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xeadc4535 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe6263133 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
Address = 0xe6292d12 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UObject::ConditionalPostLoad() 0xeaa1cb5a + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\coreuobject\private\uobject\obj.cpp:592] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe6b2267f (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UObject::ConditionalPostLoad() 0xeaa1cb5a + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\coreuobject\private\uobject\obj.cpp:592] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
EndLoad() 0xeaa87816 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1112] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LoadPackage() 0xeaa96e28 + 62 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:826] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe907eb74 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe9070ebd (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe905c841 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe937c8d0 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe90e0ce4 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe90e09a8 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe93ac8c0 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
Address = 0xe937b850 (filename not found) [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x3f11cbbd + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\launch\private\launch.cpp:125] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3f11ccea + 5 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3f128ad9 + 17 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3f129989 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\UE 4\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x771e59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7731c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7731c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]