Hi there. I recently updated to 4.20, and while packaging the project I received the following yellow warning.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogDerivedDataCache: Warning: FDerivedDataBackendCorruptionWrapper: Corrupted file, ignoring and deleting TEXTURE_68A083899C6F4316B8CE0E2958EDE2C2_AutoDXT_DE717E054A9136174C55408EA8C63__BD32E16F1D1D8AF34C758228C40336EA76B27977.
The error is in there fifteen times, each with the last two strings of hexadecimal values changed.
The game seems to play fine, and I can’t see any textures that have been deleted; is there a way I can narrow down where the corrupted files are?