This is again a strange error that occured. Yesterday I shut down my project and everything worked fine. Today I reopened and had a compile error in my gamemode Blueprint. For some reason two links to a Get(Array) node were deleted which caused the compile error. When I hook up the nodes again, or delete them, there are no errors anylonger, but the editor will crash during compiling, every time!
Have you found any working solution to resolve the problem?
I really my game Mode blueprint and I don’t want to recreate in order that it gets corrupted again!
I haven’t yet. I’ve written an internal crash report for it, and someone will be assigned to fix it. In the meantime, we may need to find a workaround so you can make progress.