Corrupted after crash v5.0.3

Version 5.0.3

From Load Erros: The summary for the package ‘/Game/ThirdPerson/Blueprints/HotbarKey’ is invalid. Check that the file is of the expected type and not corrupted.

My cat dislodged/unplugged the power chord (not joking) and now one of my classes is completely gone, HotbarKey. The error listed above is seemingly the only thing gone wrong. I would really appreciate any help on how to potentially fix this!

I know I’m gonna get scorned for it, yes I am making back ups from now on haha learned my lesson! Only took an hour to recode the functionality I lost.

Hey there @Herpa121! So I recognize this is a bit late, however you could have likely pulled a previous autosave of the blueprint up from your autosaves folder in your project directory.

It’s often useful for recovering data you were working on when it crashed. It’s not always 100% up to date, but the defaults allow it to check every time you stop editing something. You’re already aware of the need for backups, but let me recommend looking into full source control. It’ll get you started and used to it so if you ever want to work with a team you’re already prepared! I’d recommend giving Git/Github a try, will likely save you more than the autosave feature!

Though I’m glad it a was a quick recode! Hope this helps in the future!

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Helped!

I’m currently getting a similar error and can’t find a fix. i keep getting this

please if anyone can help I’m trying to animate star wars stuff

Hey there @FaZeKamoi! Welcome to the community! That error can stem from the asset mentioned being corrupted or it’s filetype being changed. First thing I’d do is to back your project up, then I’d verify you can access the asset itself in engine, that it is still the correct filetype, then if it works in other levels you may need to try and find an autosave of the level that’s failing to load without the offending asset inside of your ProjectFolder/Saved/Autosaves.

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Previously the original file name was SWJFO_Content and for some reason the creators decided to change the file names to SWJFO I still have older versions of my previous files in another project and the import fine into my project but for some reason it’s almost like UE5 is rejecting any older version that I have when I try to export into a new project file so I think it’s really weird any thoughts???

That’s interesting! Was that name modified outside of Unreal? IE inside of the file system? If so, all of the asset redirect utilities wouldn’t fire and anything that had a reference to it (even asset dictionary) wouldn’t know who that file is, hence the tags not being valid.

yes, that name was modified outside of unreal engine and original name was SWJFO_Content. Now it’s SWJFO and it completely messed with my workflow and now I can’t add any objects from the new folder…: unamused:

Long shot here, but first back up your project. If it hadn’t been renamed in the unreal content browser, you might be able to get away with changing the name back in your file system, then deleting your projectName/saved, projectName/DerivedDataCache, and projectName/Intermediate folders and then launch the project to have them regenerated. This could clean up asset references and solve the issue immediately or break everything worse. Alternatively, is there any way to reimport it’s constituent parts as new?

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how do i do that??? im still able to access it it another level from the older folder but not the newer one so im just gonna mess with what i got

i can’t really say because I’m exporting from google drive and importing them into uasset browser which I the extract and add to my project so I don’t know. but I still have my previous files saved in here and it’s not so bad but I’m still looking forward to adding more assets towards my project.

Wait so the same asset is able to be recognized and doesn’t crash on another level? Is it the same asset for certain? If so it could be more so that the map itself is corrupted.

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I have the SWJFO_Content folder open in my older projects but when i try to use the new SWJFO folder I can’t open anything. I can open and use assets in previous projects but any newer projects i cannot use the. I even tried transefering the old folder into my new project and the still import but they’re all invisible even with the eye icon showing as seen. i can provide more video or photo footage if needed