Correspondence between Principal Point and offset maya

Hello! If you export xmp from RealityCapture, then PrincipalPoint has the same values, for example

xcr: PrincipalPointU = “- 0.0270846094264929”
xcr: PrincipalPointV = “0.0357769833154886”

But if you export FBX to maya, then it is exported with offset
P: “FrontPlaneOffsetX”, “Number”, “”, “A”, 0.032759383547427
P: “FrontPlaneOffsetY”, “Number”, “”, “A”, 0.0465292094256247

How can I go from PrincipalPoint values to FrontPlaneOffset values?

Hello dear user,
I will ask the developers about this and will come back as soon as I know more.