There’s no forum about about the editor in general so I post here.
What workflow do people use who develop a project and use multiple computers during development? I am using Perforce and when I did some stuff that I need on another machine to test the multiplayer options, I check into perforce then check out on the other side. That’s not really efficient because in my view VC should archive versions based on features or workstage but not serve as a tube for synchronizing.
I recently came across a tool named “Goodsync” that seems to be better suited for that. It basically synchronizes files on multiple computers, but I am a bit concerned that it may mess up projects due to errors, since an UE project is not just a collection of unrelated files but many files have references to each other and if a tool messes up and one file is missing here or there, then the whole project can be messed up. So far I had no problems with perforce, but I find more and more checkins in the version history that are useless to me because they are just marked as “added node X to BP to do Y” and other stuff that’s really not a milestone but just one of many steps to finishing a certain features. So there are too many intermediate steps checked in that are useless in themselves and only serve as a transport vehicle to the other computers.
What workflow do others use for such a scenario?