Hello all, sorry if this is an amateurish question. What is the correct workflow when you have 2 or 3 copies of the same skeleton/mesh each with different animations attached to it, and want to merge the animations to one skeletal mesh?
For example, if you add the Animation Starter Pack to an existing third person starter project, you will have two copies of the UE4 Mannequin and all of its associated assets. But what if I want my character to have access to all the animations? Is this is a situation where I am supposed to retarget the animations? If so what is the easiest way to do that? Should I use the Retarget Manager and set both of them to the ‘Humanoid’ rig? Not sure if I am on the right track, any info appreciated.