Hey guys, i’m thinking about making a simple procedural game but i have some conceptuals issues.
For exemple, if i juste wand a see world and i want to generate islands. It’s very simple generation, with lowpoly meshes, etc…
To make this, i thought use a blueprint for island, which generate himself the island (with tree, vegetations, etc) and use and other blueprint to generate all the blueprints islands.
So at the end, there is one blueprint which spawn some blueprints island, which generates themself. But i don’t know if this is a clever way to make it…
Moreover, if this method is okay, how to do it in a good way ? I thought about two solutions :
-
use the construction script and use the Add Child Actor Component function, but it will make unreal generate my world all the time i change something in the editor
-
make it at runtime with the event graph, and generate all from the Event BeginPlay, and maybe just generate the island near the player and generate the others later in the game.
And for this two method i don’t know it’s is a good way for saving/loading my world after.
So as you can guess, i’m new in unreal and i don’t know how to resolve my problem, so thanks in advance for advising me !
(And sorry for my bad english )