What is the only way to debug a deployed app that crashes on the device?
Does it require MAC OSX xcode compile of the source.
I’m having trouble building the source code in xcode - it seems to get stuck for hours. Can compile smaller targets, but UE4 is stuck building in external tool. (using a mbp mid-2010, so yes not powerful, but unity compiles in under a minute).
It looks like duplicating static meshes (4.10.2) is causing the issue.
any help appreciated before I return to Unity for mobile development.