Correct way to debug IOS

What is the only way to debug a deployed app that crashes on the device?
Does it require MAC OSX xcode compile of the source.

I’m having trouble building the source code in xcode - it seems to get stuck for hours. Can compile smaller targets, but UE4 is stuck building in external tool. (using a mbp mid-2010, so yes not powerful, but unity compiles in under a minute).

It looks like duplicating static meshes (4.10.2) is causing the issue.

any help appreciated before I return to Unity for mobile development.

Hey manowargoblin,

Have you updated your Xcode recently? If not, go ahead and update to the most recent version to see if that helps.

In regards to debugging your iOS project, you can actually set the packaged project setting to ‘Debug’.

Could you provide me with your systems specifications so I can see what you are working with in regards to hardware?

Let me know if you have further questions.

Thanks,