I found many tutorials on creating POM or Bump Offset from scratch, but no one uses some initial tiling/offset of UV space.
All Quixel materials use using the material function named MF_Tiling. Which looks like this
I tried to add POM in this way, but it doesn’t work. It does not stay when I’m moving around, it rotates with me.
I was much more successful with Bump Offset
I did it like this
It works well if I did not change the tiling/scaling/rotating, but with custom scaling/rotating it rotates the whole texture when I go closer.
I tried put nodes also before CustomRotator like this
But now it scales (deforming) when I go closer.
Did anybody tried do the same?