Correct way for attach leg to FP?

Hey folks. I have a leg in my scene that kicks when I press the left mouse button. it is a mesh with skeleton and its animation. Its programming is done in the main blueprint and i would like to attach this to the capsule of the player first person but i don’t know how to do it because the player moves but the leg stays in the same place when i activate the playmode (the leg is attached)

Hey @jarnosrt8!

Would you mind sharing some screenshots of your first person blueprint viewport so we can see how your leg is attached?

Thanks friend, I could finally add the leg to the FP correctly.
I work Archviz and some things more related to games are difficult for me. But everything works well now.

Hey @jarnosrt8,

That’s great! Would you mind sharing what your solution was just in case someone else in the future happens to have the same problem?

Sorry for late, I just had to enter the player and add a Mesh skeletal to the capsule. It is the obvious solution, but I already said that I don’t know much about game techniques :rofl:

Everything worked well at the end: