I am making a flying game, top down arcade shooter and I want it to work multiplayer.
Initially I had setup a pawn class with my own actor states which control movement using SetActorRelativeLocation and SetActorRotation but this did not work multiplayer.
I am now trying to change my base class to a character and have applied a default UCharacterMovementComponent but there is not anything like SetActorRelativeLocation or SetActorRotation
such that I can move and rotate my actor.
How do I achieve this?